The basic premise of Minecraft is exploration, survival and building. It has a very primal appeal, combining the creative drive and freedom…
Michael Gutsche
-
-
Arts & Culture
Familiar “Half-Life 2” engine powers a mysterious story of a littered past
by Michael Gutsche April 1, 2011“Dear Esther” is not a game so much as it’s an environment. It’s a place: somewhere your character has been, but has…
-
Arts & Culture
After 20 versions, how much HP does the Pokemon series have left?
by Michael Gutsche March 25, 2011Everybody knows about Pokemon. That’s what’s so interesting about it. With something over 30 different iterations in video games alone, Pokemon, like…
-
Sleep is Death is only sort of a game. It’s as much a game as a conversation, a “what would happen if”…
-
Arts & Culture
Just when you’re building a fortress, the zombie elephants attack
by Michael Gutsche February 11, 2011Dwarf Fortress is a very old game. Dwarf Fortress is a very new game. I don’t really know what Dwarf Fortress is.…
-
Wasting time: it’s a thing you do now and then, I’m sure. Sit by yourself and watch an episode of The Office…
-
One of the greatest problems facing the games industry today is the expectations of the consumer. For instance, a game’s visuals are…
-
Play is a universal human instinct. It is stronger in some than in others, but nonetheless every person retains a need to…
-
Arts & Culture
What happens in ‘Vegas’ stays with you in ‘Vegas’
by Michael Gutsche November 5, 2010“Fallout: New Vegas” is the latest iteration of the increasingly-popular role-playing franchise set in a devastated, post-apocalyptic America. Infamous for an open-world…
-
Arts & Culture
Simple, ridiculous games offer short-lived entertainment
by Michael Gutsche October 22, 2010At this point, anyone who has spent any amount of time tooling about on the Internet has probably been distracted by flash…