While first stepping into the virtual world of Sanctuary in Diablo III, many fans were wondering if this new console version would be as successful as the PC version released last year. Luckily, these fans quickly learned that there was little to worry about.
The gameplay was smooth and without drops in frame rate. The controls were responsive, and there were not any long cutscenes interrupting gameplay. During my playthrough, I mostly used the demon hunter class (there are four other classes to choose from: barbarian, witch doctor, monk, and wizard).
Each class has distinctive strengths and weaknesses. The monk and barbarian classes are designed for aggressive players. The other classes are more for those who want to attack from a distance.
Diablo III has beautiful cutscenes, but they do not appear very often. The story does not feel very compelling, but the gameplay makes up for it.
The game has a few other notable flaws. When it’s necessary to fight off hordes of enemies during intense battles, evading the opponent causes the character to aim in the opposite direction. It is a minor problem, but when you use the target lock after evading and he (or she) still won’t hit the target, it can be very frustrating.
The co-op gameplay works well on one screen (I was unable to try the online co-op due to network restrictions), and it is fun to play with friends. This game has much to love if you are either a new player to the franchise or an existing fan who has been playing since the first game back in 1996.